Faq

[  Nuclear Basic - Frequently Asked Questions  ]

* What is Nuclear Basic?

For an overview please see the [ Nuclear Basic ] page.

* Is it royalty free?

Yes! Anything you make with Nuclear Basic is exempt from royalties including commercial and non-commercial software.

* What model formats are supported?

The .x, .b3d, and .n3d model formats are supported.

Most tools on the market have an export pipeline to the .b3d format (recommended).

* Is there a native format?

Yes, the local format for Nuclear Basic & Fusion is .n3d (Nuclear 3D)

Any model/scene you load or create in Nuclear Basic can be saved directly to the .n3d format with one call. This allows your model/scene to reload quickly in optimized form.

* What image formats are supported?

For textures on your 3D objects:

.bmp, .dds, .jpg, .png

For standard loading/editing/saving:

.ico .cur .bmp .gif .jpg .jif .png .tga .pcx

* Is it any good for scene and media editing?

Absolutely. See the [ Tools & Editors page ]

* Is it fast?

Totally.

When launching a game the program kicks into high performance mode.

The number of cores on the processor is detected and the engine self-regulates its performance to max out the processor without freezing everything up.

The above is coupled with optimizations at every turn and methods to boost frames.

* What if I want to make a light weight program?

No problem.

The default for standard applications is a low performance mode (usually 0%-1% processor) and you can always toggle high performance mode on or off.

* Is there plugin support?

Yes, please see the [ Plugin Support page ]

* What version of DirectX is required?

DirectX 11 is preferred but DirectX 9.0c is a minimum requirement to run any games (exported games work back to Win98).

Standard applications without 3D don't require DirectX at all.

* Where do I go from here?

The support section will help you with any additional questions you have.

The product page will take you anywhere else you want to go.

FAQ